Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 15, 2010, 06:59 PM // 18:59   #1
Wilds Pathfinder
 
Darkhell153's Avatar
 
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
Advertisement

Disable Ads
Default Mirror World, AB, FA, and JQ Weekend Event Idea!

Okay so we all know that Alliance Battles have maps which favor the kurzicks and luxons, how Fort Aspenwood has the Kurzicks defending and the Luxons attacking, how the Jade Quarry is pretty much an even match between the two.

Well then how about this?

An event weekend called Mirror World or something like that, Every map is the same except the roles are, Reversed! Here's a greater detail example:

Alliance Battles

These are fairly balanced to begin with for the most part, so the only thing that's reversed is which spawn point belongs to which faction

Jade Quarry

This is similar to the alliance battles, all that will change is which side each faction spawns on. Sort of for the sake of the name of the event xD

Fort Aspenwood

Okay now here's the big one, a complete and utter swap!
Kurzicks will own the green mine and two command points at the start of the battle, and on top of it they'll be the ones attacking. Architect Gunther will replace the monk on the green mine, Gatekeepers Poletski and Radick will replace the Orange and Purple Commanders, and will be accompannied by an archer and a ritualist

When a Luxon captures the purple or green mine, the keepers will still be 2 archers and when a kurzick captures a normal mine the keepers will still be 2 ritualists.
However, when a luxon captures the green mine, they will be replaced by 2 luxon archers and 1 monk. When a luxon captures the Purple or Orange command point they will be replaced by an archer and a monk (following the same skill sets they have in the normal FA)

To make things interesting, a replacement for the turtles and warriors on offense is 2 Kurzick Siege Juggernaughts and 2 domination/inspiration mesmers

The outter gates defenses for the luxons will be 2 archers and 1 elementalist

The inner gates defenses for the luxons will be 1 archer, 3 necromancers on the orange side and 2 mesmers, 1 archer, and 2 elementalists on the orange side

The Inner Gates Sanctum (between the green gate and inner gates) will be protected by 2 archers on either side of the portal (in the juggernaught route) 1 elementalist and 1 necromancer.

The Green Gate will be protected by 2 turtle turrets and 1 monk

To win the game the kurzicks will need to kill the Fort Commander, ranger. Guarded by one protection monk and one healing monk.

To go even crazier into detail I even thought up the skill sets for specific people

The Fort Commander will have:
Charm Animal (Crab Pet), Melandru's Shot, Apply Poison, Distracting Shot, Lightning Reflexes, Pin Down, Troll Ungent, Throw Dirt

The Green Gate Monk will have:
Karei's Healing Circle, Ethereal Light, Healing Breeze, Healing Touch

Turtle Turrets will have the same health as the regular juggernaught and:
Turtle Shell, Turret Strike (Adjacent AoE and 1/4 the damage of a regular siege turtle attack)

The mesmers that go with the Juggernaught will have:
Complicate, Power Spike, Energy Burn, Energy Surge, Ether Feast, Mind Wrack

Siege Juggernaughts will have the same health and speed as siege turtles and will have:
Aura of the Juggernaught, Juggernaught Throw, Hurl Rocks (same damage as siege turtles but single target)

Last edited by Darkhell153; Mar 15, 2010 at 10:49 PM // 22:49.. Reason: Implementing more details/making it more readable
Darkhell153 is offline   Reply With Quote
Old Mar 15, 2010, 08:12 PM // 20:12   #2
Frost Gate Guardian
 
miriforst's Avatar
 
Join Date: Sep 2009
Guild: Avalons Wraiths
Profession: R/Rt
Default

Its a nice idea realy and i would like to see something like it happen since i am working on kurzick side ill never get to be offensive.

what i do not agree with is the spawn changes.

it would be interresting, but kinda lame considering that turtles WERE built for taking down gates (while staying godmode) and juggernaut is pretty crappy overall (except when backed up by a skilled monk then it becomes nearly immortal)

and TWO turtles at gate

couldnt wait to see those hit and run guys who pisses me of soloing green gate getting "lollerwutt" pwned when instagibbed by 2 turtle siege, not to mention monk npcs? (heh, theres a reason there are none in the current state of FA)

If people are complaining now, a luxon monk protting the sieges (which deals blasting amounts of over ranged dammage AND has better defence in turtle shell and cd)

if you are going to reverse, i think you should reverse but its funny ideas and i would like to have another CM with those ideas (but man take it easy with siege turtles, siege turtle > juggernaut every day even tho jugg is cool )
miriforst is offline   Reply With Quote
Old Mar 15, 2010, 08:46 PM // 20:46   #3
Ascalonian Squire
 
Join Date: Feb 2009
Location: GMT-5 (EST)
Profession: Mo/W
Default

The change wouldn't really do anything in the case of AB and JQ.

For FA, if you switch the sides you might as well go all out and give the luxons the juggy and the kurzicks the turtles (considering having the turtle+warrior squads is the only advantage of the attacking sides, and the juggy is meant to counter the turtles). Also, the skillset for the ranger base commander would screw it up; if the only defensive skill gunther gets is the long-ago nerfed "Watch Yourself", why should the luxon base defender get a self heal, defensive stance, throw dirt and even mutliple snares? When the kurzicks don't get a monk at FA, they're pretty much screwed if the luxons get past green, why should it be any different for the luxons? Also, the gate defenders should not be changed at all, (2 eles for outer gate, 1 ele 2 necs for inner) because it would give one side a huge advantage that the other normally wouldn't have.
Xx Confuto Xx is offline   Reply With Quote
Old Mar 15, 2010, 10:06 PM // 22:06   #4
Wilds Pathfinder
 
Darkhell153's Avatar
 
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
Default

well I kinda wanted to switch sides completely. What about this kinda idea?

In place of Siege Turtles for defense the Luxons get 2 "Turtle Turrets" Guarding the green ;D
They're skills are Turtle Shell, and Defender Strike (a skill I just made up does only 1/4 of the damage that the Siege Turtle's attack does)

In place of the regular Juggernaughts the Kurzicks develop a Siege Juggernaught, complete with Aura of the Juggernaught, Hurl Rocks (similar skill to siege turtle except only one target and less damage, hence two juggies ;D) and Juggernaught Throw (knockdown!).

Since it's a mirror world type event I kinda wanted to make the signiature characters still exist ;c
Darkhell153 is offline   Reply With Quote
Old Mar 17, 2010, 05:59 AM // 05:59   #5
Frost Gate Guardian
 
miriforst's Avatar
 
Join Date: Sep 2009
Guild: Avalons Wraiths
Profession: R/Rt
Default

now that would be smexier, if you revamped the skillbars.

(maybe create a totaly new cm if its i good? ^^)
miriforst is offline   Reply With Quote
Old Mar 17, 2010, 07:29 AM // 07:29   #6
Administrator
 
Marty Silverblade's Avatar
 
Join Date: Jun 2006
Default

Not a bad idea, though I don't think the work required would be justified if it was a weekend event. Perhaps implement some kind of thing where the objectives of FA (either how it is now or your 'mirror world' concept) depend on where the faction line is, and make it permanent. I'd definitely play it, provided it was balanced.
__________________
Marty Silverblade is offline   Reply With Quote
Old Mar 17, 2010, 03:35 PM // 15:35   #7
Academy Page
 
Join Date: Jan 2010
Profession: N/A
Default

I have to agree with Marty on this. It could increase the ab population as a result of people wanting to play on a certain side in fa.
Quail Stomp is offline   Reply With Quote
Old Mar 19, 2010, 02:35 AM // 02:35   #8
Wilds Pathfinder
 
Darkhell153's Avatar
 
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
Default

oh, I like that idea, even better than a weekend <3 come sign this peoplez ;O or point me to a forum Arenanet still looks at so I can get this idea out there :x
Darkhell153 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:05 AM // 07:05.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("